Innovative Concepts in Entertainment, Inc. (ICE) has been manufacturer of coin operated amusement sports and skill redemption games since 1982. Today, ICE carries one of the largest, most prolific product ranges in the coin operated industry. We sell our products into over 70 different countries around the globe. Our commitment to product quality and reliability as well as after sales parts and service is unparalleled.
The management team at ICE consists of several individuals deeply committed to producing, selling and servicing the highest quality products in the coin operated industry. The sales team brings a combined experience of over 60 years in this business. This sales experience along with ICE's total commitment to the technical service and spare parts aspect of the business make ICE one of the world leaders in amusement games.
1980s
- Ralph Coppola and Jack Willert founded ICE in 1982
- Early success in sports-oriented games, such as legendary Chexx game
1990s
- ICE diversifies products, introduces redemption games—Hungry Hungry Hippo
- Begins selling to Family Entertainment Centers (FECs)
- New access to children and families
- ICE introduces Cyclone, the most successful redemption game of all time in 1995. Cyclone has since sold over 5,500 units and 2,000 derivative
- ICE enters roller market with ICEBall, distributed to FECs in 1997
- ICE broadens product line by introducing skill cranes
- Skill cranes, Plush Bus and Pinnacle continue to appear in diverse locations such as grocery stores, FECs, restaurants, and mass merchandisers
- Now the Largest manufacturer of cranes in the US
- ICE begins distributing products manufactured by other firms, such as SAM Billares
2000s
2010s
ICE continues to build on it's product line and remains committed to becoming the most diversified "one - stop shop" in the coin operated amusement business. The company strives to continue to expand it's innovative product range through both in house development as well as strategic licensing deals with other outside designers and development companies. We recognize that customers worldwide have choices in amusement games and attractions and we thank you for your continued support our company and our product line.